Hello, I am enjoying the game but I was a little confused by "Spirit Blocks will absorb Spectral Energy pieces of the same color across any distance". Im not sure I have it figured out yet, but I think they absorb if they are in the same row and without a non-junk block in the way, is that correct
This is rly cool, I don't usually go to arcade games but it was very satisfying... I only beat the first stage of arcade mode b4 calling it quits, but I guess that's the point is it starts rly hard so you have a long way to improve
Nice, it’s like Puzzle Fighter except the “flame” block can move across a distince, don’t think I’ve seen that before. Also the presentation graphics and music is top notch 👍
Two things I noticed though 1) When an Energy piece lands between 2 groups (like 1 single piece and a group of 4) it seems to randomly choose a group to destroy, sometimes the smallest. imho it should automatically pick the largest group. 2) the energy/flame pieces all have the same color, the makes it harder (or unplayable?) for people who are color blind.
Regarding the feedback: 1) The direction priority isn't random, it's actually stated in the readme file and on the game's page. The priority is: bottom piece first, then the sides (toward the center first), then the top piece. I wanted to try having it prioritize larger groups but I didn't have time to mess with the mechanics as much as I'd like. I made this entire game by myself in one week
2) Accessibility concerns / colorblind-friendly options were another thing I wanted to put in but didn't have time to do. I had to make this entire game by myself in one week. Stuff like alternative palettes or a menu for rebinding controls would have taken time I didn't have. The fact that there's even volume control and a pause menu is already going above and beyond here!
← Return to game
Comments
Log in with itch.io to leave a comment.
Hello, I am enjoying the game but I was a little confused by "Spirit Blocks will absorb Spectral Energy pieces of the same color across any distance". Im not sure I have it figured out yet, but I think they absorb if they are in the same row and without a non-junk block in the way, is that correct
This is rly cool, I don't usually go to arcade games but it was very satisfying... I only beat the first stage of arcade mode b4 calling it quits, but I guess that's the point is it starts rly hard so you have a long way to improve
This was a ton of fun! We loved playing it on stream!
Such a lovely game !
nice work
So fun and cute! Love the music and graphics! Paranatural rules!!
I LOVE PARANATURAL! Brought a huge smile to my face seeing something paranatural related!!
Gave this game another crack and MAN it's tough as nails
oh HELL yeah. always love a new vs. puzzle game, especially from my favourite game dev :)
any thoughts on expanding this in the future?
Great game, I love puzzle fighters and when I saw this game change how the block clear system works I knew this was gonna be a fun ventre
some of the audio is being edited so later there maybe some audio gaps
Keep up the good work.Falling block jam is going to be a gamejam I am going to check out more of like I do with the bullethell and magical girl and touhou jams
Nice, it’s like Puzzle Fighter except the “flame” block can move across a distince, don’t think I’ve seen that before. Also the presentation graphics and music is top notch 👍
Two things I noticed though 1) When an Energy piece lands between 2 groups (like 1 single piece and a group of 4) it seems to randomly choose a group to destroy, sometimes the smallest. imho it should automatically pick the largest group. 2) the energy/flame pieces all have the same color, the makes it harder (or unplayable?) for people who are color blind.
Thank you for the kind words!
Regarding the feedback:
1) The direction priority isn't random, it's actually stated in the readme file and on the game's page. The priority is: bottom piece first, then the sides (toward the center first), then the top piece. I wanted to try having it prioritize larger groups but I didn't have time to mess with the mechanics as much as I'd like. I made this entire game by myself in one week
2) Accessibility concerns / colorblind-friendly options were another thing I wanted to put in but didn't have time to do. I had to make this entire game by myself in one week. Stuff like alternative palettes or a menu for rebinding controls would have taken time I didn't have. The fact that there's even volume control and a pause menu is already going above and beyond here!
so good!